Software Engineer, Stage Pipeline Workflows

Scanline VFX
Full-time
Los Angeles
$120,000 - $210,000
Posted on 5 months ago

Job Description

The Software Engineer leads a team of engineers to write and maintain the tools necessary to support real-time, virtual production, and stage workflows. The ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement. Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule. The Lead Software Engineer sets the tone for quality and commitment and elevates team members through code reviews and daily engagement and course correction.

Responsibilities

  • Take ownership of specific pipeline initiatives from conception to delivery
  • Collaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projects
  • Work with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risks
  • Make tough decisions about features that do and don’t fall within the scope of the project, and communicate these decisions clearly to stakeholders
  • Break down work into components and work within an Agile framework to ensure timely delivery to production
  • Ensure that projects align with organizational goals, industry best practices, and scalability requirements
  • Enforce engineering best practices to ensure consistent and high quality code, via code review and mentorship

Requirements

  • Minimum twelve (12) years Python software development experience
  • Minimum two (2) years in lead role
  • Self-directed, proactive, detailed, organized and solution-oriented personality
  • Strong written/verbal communication and presentation skills
  • Ability to design intuitive and well structured APIs using OOP
  • Experience with Unreal Engine for VP, previz, and final frame rendering
  • Understanding of stage technologies, including OLAT, LED walls, motion capture, and camera tracking
  • Experience developing tools for VFX, animation, or real-time production environments
  • Understanding of volume capture workflows, including meshing and gaussian splatting pipelines

Benefits

  • No benefits